1. PLAYING AREA 5 v 5
A. Dimensions of Field
- Maximum Length: 50 yards (45.72 meters)
- Minimum Length: 30 yards (27.43 meters)
- Maximum Width: 30 yards (27.43 meters)
- Minimum Width: 20 yards (18.28 meters)
B. Penalty Area
- For 5v5, a semi-circle of 8 yards (7.31 meters) radius shall be drawn from the center of each goal line. The extremities of these semi-circles should reach the wall, touchlines or barricades regardless of whether or not the goal posts encroach on to the playing area.
- The 5v5 goals shall ideally be 6 feet high and 9 feet wide, or as close to these dimensions as available.
- It is necessary to ensure that portable goals of any size are either secured or weighted to prevent them from toppling forward, as is the case with all goals on playing fields.
2. NUMBER OF PLAYERS
- The match shall be played with 4 field players and one goalie.
- Substitutions are unlimited for field players.
- Substitutions for all players including keepers may be made at any stoppage in play.
- The player entering the playing area shall do so from the substitution area but not until the player leaving the playing area has passed completely over the sideline.
- Any of the other players may change places with the goalkeeper, provided that the change is made during a stoppage in the game.
3. PLAYERS’ EQUIPMENT
- Soccer cleats, soccer turfs or sneakers shall be worn.
B. Shin Guards
- The wearing of shin guards is required. Any player who fails to wear shin guards is not allowed to participate.
4. DURATION OF THE GAME
A. Game Length
- The duration of the game shall be a minimum of 15 minutes and a maximum of 20 minutes for 5v5.
- There is no half-time break, and there is no need to switch sides during a 5v5 game.
- Game length shall be determined prior to the festival by the festival host, and shall take into consideration the total number of games each individual team will be playing that day.
5. START OF PLAY
- At the beginning of a game, the choice of ends shall be decided. If in dispute, a quick coin flip will be utilized to allow choice of ends.
B. The Kick-off
- A kick-off is a way of starting or restarting play: at the start of the match and after a goal has been scored.
6. BALL IN AND OUT OF PLAY
A. Out of Play
- The ball is considered out of play when it has crossed the goal line, the sidelines or the barricades surrounding the playing area.
- A kick-in is awarded to the opponents of the player who last touched the ball when the whole of the ball crosses the touchline, either on the ground or in the air.
- A goal cannot be scored directly from a kick-in.
- All opponents must stand no less than 2 yards (1.82 meters) from the point at which the kick-in is taken.
- The ball is placed just outside the touchline at the point at which it went out of play.
- The ball is in play when it enters the field of play.
- The kick-in taken by a player other than the goalkeeper.
- After delivering the ball, the kicker must not touch the ball again until it has touched another player.
- In the event of an infringement, the kick-in is taken by a player of the opposing team
- A goal is scored when the whole of the ball crosses the goal-line between the goal posts and under the crossbar, provided it has not been thrown, carried or propelled by hand or arm by a player of the attacking side, except in the case of a goalkeeper who is within his own penalty area.
- There is no offside for 5v5. Players may place themselves in any part of the playing area outside the penalty areas.
9. FOULS AND MISCONDUCT
A. Inappropriate Contact
- Charging and sliding tackles are forbidden and shall be penalized by the awarding of a direct free kick.
B. Inappropriate Play without the Ball
- A player who unfairly impedes the progress of an opponent when not playing the ball shall be penalized by the awarding of an indirect free kick.
- A player who is sent off shall not be allowed to take any further part in the competition on that day. No substitute is allowed for a player dismissed for misconduct during the game in which the offence occurred.
10. GOALKEEPER RETURNING THE BALL INTO PLAY
A. Return to Play
- After taking possession of the ball, the goalkeeper must immediately return the ball into play with an under-arm bowling action, or by placing the ball on the ground.
- The ball must not be thrown over the halfway line without bouncing first in the goalkeeper’s own half.
- Once the goalkeeper has the ball in his hands, every opposing player must clear out of the penalty area, until the goalkeeper releases the ball or places it on the ground.